我的世界基巖版1.16.200.57Beta版本更新內(nèi)容詳情
我的世界基巖版于2020年11月25日更新到了1.16.200.57Beta版本,此次更新都有哪些內(nèi)容呢?下面就給大家?guī)?lái)我的世界基巖版1.16.200.57Beta版本更新內(nèi)容詳情,以供玩家參考。
修復(fù)
性能與穩(wěn)定性
Improved terrain building speed when flying with Elytra (MCPE-85614)
改進(jìn)了使用鞘翅飛行時(shí),生成地形的性能 (MCPE-85614)
Fixed a bug that would crash the game when using the crafting table on Creative mode
修復(fù)了在創(chuàng)造模式下使用工作臺(tái)時(shí),一個(gè)可能造成游戲崩潰的問(wèn)題
Fixed an issue with a runaway block ticking queue that occurred on a looping data-driven block that changed itself to a different permutation. The bug could cause memory issues, increase load and save times, as well as stalling the game periodically
修復(fù)了當(dāng)一個(gè)不斷循環(huán)的 由數(shù)據(jù)驅(qū)動(dòng)的方塊 修改其自身的排序時(shí)方塊ticking(刻)隊(duì)列失控的問(wèn)題。這個(gè)問(wèn)題會(huì)導(dǎo)致內(nèi)存管理問(wèn)題,增加讀取和保存(存檔的)時(shí)間,相當(dāng)于周期性的拖慢游戲運(yùn)行速度。
技術(shù)性改動(dòng)
Reduced content warning spam with data-driven block geometry
減少了 由數(shù)據(jù)驅(qū)動(dòng)的方塊 的內(nèi)容警告消息
A fix for dedicated server that copies the experimental toggle state to LevelSettings while initializing the server instance to make sure it uses the values specified in the loading world
針對(duì)專(zhuān)用服務(wù)器的修復(fù): 在初始化服務(wù)器實(shí)例時(shí)會(huì)將 實(shí)驗(yàn)性功能 的設(shè)置復(fù)制到 LevelSettings,來(lái)保證服務(wù)器在讀取世界時(shí)使用了特定的值
Fixed data-driven blocks to shrink UVs the same was as actors to prevent UV bleeding
令 由數(shù)據(jù)驅(qū)動(dòng)的方塊 的立體模型的縮小方式與 actors 一直,來(lái)防止立體模型穿模
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